Teague Fagan (Tadhg Ó Fágáin)

Teague Fagan is a complex character, embodying the mystique and allure of the sea while grappling with the harsh realities of his exile. Once a formidable sea serpent, he now resides in human form on Land's End Isle, a remote island steeped in Celtic lore. His transformation into a hermit has not dulled his connection to the ocean; rather, it intensifies his longing to return to the depths from which he was cast out.

In his human guise, Teague possesses an aura of rugged charm. He has deep-set, ocean-blue eyes that seem to reflect the turbulent waters of his past. His hair, dark and wavy, flows like seaweed, often tangled by the winds that sweep across the island.

Teague's background remains shrouded in mystery. He rarely speaks of his past life beneath the waves or the circumstances that led to his exile. This secretive nature adds to his enigmatic persona, making him an object of intrigue among both locals and visitors. Despite his solitary existence, Teague is not entirely withdrawn; he has forged bonds with local sailors who respect his knowledge of the sea and forest spirits who appreciate his deep connection to nature.

Teague's friendships with the sailors provide him with a semblance of community. They share tales of adventure and misfortune over mugs of their infamous seaweed rum, creating a friendship that alleviates his loneliness. The forest spirits, ethereal beings who flit between realms, find solace in Teague's presence as he respects their ancient ways and listens to their whispered secrets.

Bill

Bill is a jolly figure among the sailors and townsfolk; it’s a rare sight to see him frowning. His infectious laughter and jovial demeanour often uplift those around him, making him a beloved character in the community. He has an uncanny ability to find humour even in dire situations, often lightening the mood with a well-timed joke or story from his past adventures.

Despite his cheerful disposition, Bill's fondness for rum is well-known. It is said that it’s even rarer to find him sober than to catch him with a frown. While he can be the life of the party when inebriated, his drunken antics sometimes lead to trouble, drawing the ire of more serious-minded sailors.

Bill shares a close friendship with Teague Fagan, the exiled sea serpent. Their bond is forged through shared tales of the sea and mutual respect for one another’s experiences. Bill appreciates Teague’s wisdom about maritime lore and often seeks his counsel when navigating local waters or dealing with the mysterious mermaids that haunt Teague. In addition to his friendship with Teague, Bill has earned the loyalty of his crew and local fishermen who admire his leadership skills and adventurous spirit.

Maggie

Maggie is the heart and soul of the Stag's Rest Inn, the bustling tavern where sailors and locals gather to share stories, laughter and a hearty drink. With an easy smile and a warm demeanour, she has become a beloved figure among the island's inhabitants. Maggie embodies a laid-back attitude, rarely asking much out of life beyond good company and good rum. She has an uncanny ability to make everyone feel welcome, whether they are seasoned sailors or weary travellers. Behind the bar, she serves not only drinks but also as a sounding board for patrons who come to share their woes or triumphs. Maggie listens attentively, offering sage advice or simply a sympathetic ear, making her an unofficial therapist for the community.

Maggie shares a close friendship with Teague Fagan and Captain Bill. She appreciates Teague's quiet wisdom and often engages him in deep conversations about the sea and its mysteries. With Captain Bill, she enjoys playful banter, often teasing him about his drinking habits while ensuring he has a steady supply of rum.Her relationships with the sailors are marked by camaraderie; they often bring her tales of their adventures on the high seas, which she eagerly absorbs and retells with embellishments that keep her audience entertained.

Captain Henry Barlow

Captain Barlow hails from a prestigious maritime family, his lineage tracing back generations of successful merchants and naval officers. Despite his privileged upbringing, Barlow always felt a profound emptiness in his life on land. Only when at sea did he feel truly alive, captivated by the ocean's boundless beauty and mystery. As a young man, Barlow quickly rose through the ranks, becoming one of the most skilled and respected captains in the maritime world. His wealth and influence grew, but so did his insatiable desire to possess the sea's treasures. However, his greatest desire was to capture and contain living wonders of the sea. His sanctuary became home to rare marine life, some thought to be extinct or purely mythical. When Barlow learns of Teague - a man with the ability to transform into a sea serpent - he becomes consumed with the idea of adding him to his collection. Teague represents the ultimate prize: a living bridge between the human world and the mysteries of the deep.

Lord Reginald

Lord Reginald is a distinguished figure on Land's End Isle, serving as mayor, judge, and member of parliament. Despite his authoritative positions, he harbours a profound self-awareness of his own naivety—a characteristic that both humbles and challenges him.

His naivety manifests as a genuine, almost childlike belief in the inherent goodness of systems and people. While he understands his limitations, Lord Reginald approaches leadership with an earnest optimism that sometimes leaves him vulnerable to the complex realities of governance. When confronted with the island's impending threats—supernatural sea entities and potential famine—Lord Reginald's naivety becomes both a strength and a weakness. He believes in diplomatic solutions and faith-based interventions, even when more pragmatic approaches might be necessary.

Critically, Lord Reginald is not blind to his own shortcomings. He recognizes his tendency towards idealistic thinking and works consciously to temper his naïve impulses with careful deliberation and counsel from regular assemblies with his people.

Poppy

Poppy is a quintessential teen city girl and social media influencer, more enamoured with technology than tradition. Her sleek smartphone is practically an extension of her arm, constantly capturing and sharing every moment of her life with her devoted online following.

Growing up in a life of privilege, Poppy is accustomed to getting what she wants without much effort. She often relies on her uncle, Captain Barlow, to bail her out of difficult situations, usually financial. Her laziness is evident in her reluctance to engage with anything that requires hard work or genuine effort.

When faced with the obligatory pathway that city children must choose, Poppy reluctantly decides to join the ‘Beyond the Perimeter’ programme. This initiative offers a glimpse into life outside her urban bubble—a prospect that initially excites her due to its potential for unique content creation.

Poppy’s adventure takes a dramatic turn when a sea serpent attacks her uncle's ship during their journey. Instead of feeling fear or concern for her uncle’s safety, her first instinct is to whip out her phone and document the chaos for her followers. The sensational footage goes viral, catapaulting her popularity to new heights. However, as doubts arise among her viewers about the authenticity of her experience—questioning if it was staged or exaggerated—Poppy becomes increasingly anxious about maintaining her image.

Bryn and Rosette

Bryn and Rosette are ancient Spriggans, guardian spirits of the sídhe on Land's End Isle. These venerable beings have watched over the magical realms for countless centuries, answering the call to protect those sídhe most in need.

In their past lives, both Bryn and Rosette yearned for the warmth and comfort of family. This unfulfilled desire carried over into their existence as spirits, where they finally found the blessing of kinship in the Otherworld. Their longing hearts led them to form a special bond with the knockers - the lost spirits of deceased miner children - within the Tinners' Rabbits Mine.

The Tinners' Rabbits Mine has become a sanctuary for Bryn, Rosette, and their adopted family of knockers. Together, they form an unusually large and loving spiritual family, with the two Spriggans acting as protective parental figures to the numerous knocker children.

As Spriggans, Bryn and Rosette possess formidable powers: superhuman strength, they can break through metal barriers with ease and wind manipulation, summoning powerful gusts of wind.

Rosette has developed a peculiar passion for cooking, though her culinary creations are far from ordinary. She delights in preparing meals using chalk, limestone, and crystal - ingredients that most guests find impossible to digest. Despite the inedible nature of her dishes, Rosette takes great pride in offering these "hearty meals" to visitors.

Nutmeg

Nutmeg is a whimsical deer sídhe who haunts a young yew tree in the enchanting forests of Land's End Isle. Her appearance is ethereal, with delicate antlers that resemble the twisting branches of her yew tree counterpart.

Like all sídhe, she can shapeshift into the form of a simple moth. But in her deer form, Nutmeg has soft, tawny fur and large, expressive eyes that reflect her innate curiousity. Her fur is a soft, earthy brown, speckled with hints of green, reminiscent of the moss that often clings to ancient trees. Nutmeg's large, expressive eyes reflect her naive optimism and curiosity about the world around her. Nutmeg secretly gathered old spellbooks from Reginald's manor and these tomes now serve as the foundation for her alchemical experiments and magical pursuits. She cultivates a personal garden filled with rare plants, using them to create potions and remedies that reflect her unique understanding of nature.

Nutmeg's life takes a delightful turn when she meets Teague Fagan, the sea serpent in human form. Instantly entranced by his mysterious nature and stories of the ocean, she finds in him a kindred spirit. Their friendship blossoms quickly, with Nutmeg often seeking his counsel on matters of magic and nature. Together, they share adventures that blend their distinct worlds—her woodland realm and his oceanic depths—creating a bond that transcends their different existences.

The Consortium

A mysterious group who reside at the centre of the capital city. No one really knows who they are with some speculating conspiracies around them. One theory is they're men, another says they're robots and another says they're gods. Whoever they are, they are the ones who make all the decisions. But such a vibrant and flourishing city cannot possibly mean they're anything to worry about, right?